Game Update

We are officially 2 hours into T.I.M.E. Stories.

Wow.

Jen and I, who outside of a brief exploration of Role Playing Games as Thelonious the Monk in 2003, have never played any games so rich with plot and mystery. T.i.m.e. Stories (hereafter without the annoying periods of a weak backronym) has been extremely unique. The basic concept is this: You are something like a futuristic police officer who must travel to certain destinations in time to prevent Temporal Faults that ruin everybody’s fun. Each Time Story is one such mission.

The mission that comes with the box takes place in a psychiatric asylum (nice.) So far, the game play is fascinating and it’s been wonderfully immersive. The biggest complaints online were that for the cost ($50ish) you don’t get a lot of game play time. And since it’s a lot like a choose you’re own adventure book, once you know the plot line and the best path then you’ve pretty much exhausted the game –  the first time through the game is the best time through the game. Replay is unexciting at best.

As we’re only about 2 hours into the game, I can’t speak yet to how many hours it will take to triumph – but at least so far it’s been a joy ride.

Lacerations

I smashed up my hand in a pretty gnarly way last week. My ring and pinky finger on my left hand got squeezed between a roller and a metal plate – Ouch. After some grimacing and furious first aid, I zipped over to a local clinic where I got some stitches and care.

The ring finger had a shallow laceration about 30mm in length. Four stitches fixed that one up. Those stitches come out late this week. Total recovery time is a few weeks.

The pinky… that one got gross. The nail pulled out from its root and there was a short laceration at the edge of the nailbed that the doctor opted not to stitch because of its location. It’s pretty gross, but luckily there’s nothing permanent. The finger tip looks kinda like what you’d expect a mushed pinky to look like. Recovery is a few months.

Fun vs Funk:

Fun – only that the injury wasn’t worse.
Funk – Mostly the whole thing. Especially that its my guitar fingering hand.

Mythical Creatures in Space

The other day I was casually considering where various mythical creatures would thrive in space. Here were some of those thoughts:

Werewolves – any moon of Jupiter: There’s almost guaranteed to be a full moon somewhere amongst those 67 orbiting bodies. It would be perpetual werewolf.

Vampire – the dark side of a planet tidally locked with its sun. Convenient but for the likely lack of food.

Zombies – As far as I can imagine, Zombies really have no limitations in space. Though I wonder if the cold of deep space would freeze their postmortem animation. Jen points out that the Reavers in Firefly were kinda like Zombies. Great point Jen!

Sirens – Space Sirens sound like they could make for an amazing sci-fi story, although probably more along the lines of Kirk’s star trek than Picard’s. I’m not sure how Space Sirens would work. A quick google search reveals that apparently there’s an adult video game called Space Sirens. Way to be innovated adult industry, way to be innovative.

Chupacabras – What with their dependency on goats and other livestock, I think these are fated to stay on Earth. Again, google returns results: a comical children’s play called The Secret of the Space Chupacabra!

And that’s about where the thought experiment ended. Like the Chupacabras, most other mythical monsters seem to be bound to Earth in one way or another: Loch ness – specific to that lake in Scotland. Mummies? Consistently Egypt. Headless horsemen? Sleepy Hollow in the 1800’s.

A fun topic of thought regardless.