We are officially 2 hours into T.I.M.E. Stories.
Jen and I, who outside of a brief exploration of Role Playing Games as Thelonious the Monk in 2003, have never played any games so rich with plot and mystery. T.i.m.e. Stories (hereafter without the annoying periods of a weak backronym) has been extremely unique. The basic concept is this: You are something like a futuristic police officer who must travel to certain destinations in time to prevent Temporal Faults that ruin everybody’s fun. Each Time Story is one such mission.
The mission that comes with the box takes place in a psychiatric asylum (nice.) So far, the game play is fascinating and it’s been wonderfully immersive. The biggest complaints online were that for the cost ($50ish) you don’t get a lot of game play time. And since it’s a lot like a choose you’re own adventure book, once you know the plot line and the best path then you’ve pretty much exhausted the game – the first time through the game is the best time through the game. Replay is unexciting at best.
As we’re only about 2 hours into the game, I can’t speak yet to how many hours it will take to triumph – but at least so far it’s been a joy ride.