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	<title>Comments on: Neck Smash!</title>
	<link>http://www.mikedidonato.com/2006/09/20/neck-smash/</link>
	<description>It's hard being a superstar</description>
	<pubDate>Fri, 21 Nov 2008 22:39:59 +0000</pubDate>
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		<title>By: Roland</title>
		<link>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50029</link>
		<author>Roland</author>
		<pubDate>Wed, 20 Sep 2006 16:08:49 +0000</pubDate>
		<guid>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50029</guid>
		<description>Depends what D play we called on the line.  Most of the time we play Man-on-man marking, but occasionally if the situation warrants (if it's windy, for example, or if the other team doesn't have (m)any good handlers) we'll play &lt;a href="http://www.ultimatehandbook.com/uh/strategy_zone.html" rel="nofollow"&gt;Zone&lt;/a&gt;.  We'll only play zone in 'serious' training sessions or at tournaments though - it's too boring (and too much hard work) to play during pick-up games.</description>
		<content:encoded><![CDATA[<p>Depends what D play we called on the line.  Most of the time we play Man-on-man marking, but occasionally if the situation warrants (if it&#8217;s windy, for example, or if the other team doesn&#8217;t have (m)any good handlers) we&#8217;ll play <a href="http://www.ultimatehandbook.com/uh/strategy_zone.html" rel="nofollow">Zone</a>.  We&#8217;ll only play zone in &#8217;serious&#8217; training sessions or at tournaments though - it&#8217;s too boring (and too much hard work) to play during pick-up games.</p>
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		<title>By: mike d.</title>
		<link>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50028</link>
		<author>mike d.</author>
		<pubDate>Wed, 20 Sep 2006 14:25:11 +0000</pubDate>
		<guid>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50028</guid>
		<description>First off, congrats on the European ticket.  That's awesome.

I will try your advice on fakes next game.  My fakes were definitely short...  occasionally as little as a jerk of motion.  I'll try extended reversals next match.

When you play do you stick with your man all the time?  or do you stick to zones (like soccer)?</description>
		<content:encoded><![CDATA[<p>First off, congrats on the European ticket.  That&#8217;s awesome.</p>
<p>I will try your advice on fakes next game.  My fakes were definitely short&#8230;  occasionally as little as a jerk of motion.  I&#8217;ll try extended reversals next match.</p>
<p>When you play do you stick with your man all the time?  or do you stick to zones (like soccer)?</p>
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		<title>By: Roland</title>
		<link>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50025</link>
		<author>Roland</author>
		<pubDate>Wed, 20 Sep 2006 13:29:41 +0000</pubDate>
		<guid>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50025</guid>
		<description>Not in America ;)</description>
		<content:encoded><![CDATA[<p>Not in America ;)</p>
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		<title>By: Roland</title>
		<link>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50024</link>
		<author>Roland</author>
		<pubDate>Wed, 20 Sep 2006 13:28:59 +0000</pubDate>
		<guid>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50024</guid>
		<description>Yay for Ultimate.

I'm going to the European Championships in a couple of weeks (in Florence, Italy), because one of the UK teams dropped out and Brighton were the next team down in the national rankings.  We'll be playing against &lt;i&gt;the&lt;/i&gt; best teams in Europe (gulp) so it's going to be pretty hardcore.

For escaping your marker, make strong, believable fakes.  You have to make it look like you're really going to make a cut in that direction so make the fake more than a couple of steps.  Ideally they buy it and you can reverse direction and get free.  Otherwise, if they don't buy the fake... keep going in that direction because they're not marking you closely anymore and you'll be free.  

Also, be aware of where your marker is looking - if they are focusing soley on you and not the disc, they won't know which way you want to cut or when you are likely to cut which makes your fakes easier to time.  If they are looking at the disc and not at you, that's a great time to make eye contact with the guy with the disc* and one of you can indicate where to cut/throw (by pointing or nodding).  If they can huck, then bust long and your marker won't realise until too late.  Finally, if your marker is standing side-on so he can keep an eye on you &lt;i&gt;and&lt;/i&gt; the disc... well they can play good D and it's up to your fakes to get you free :)

Obviously if they have one extra person on their team and he's marking you as well, getting free is pretty much impossible (unless you are very sneaky) ;) 
Hope that was helpful though - I'm by no means an expert, but I like to think I've picked up a thing or two in the last 6 years (has it been that long already?)

*This is good practice for all cuts, but it's especially helpful in that situation</description>
		<content:encoded><![CDATA[<p>Yay for Ultimate.</p>
<p>I&#8217;m going to the European Championships in a couple of weeks (in Florence, Italy), because one of the UK teams dropped out and Brighton were the next team down in the national rankings.  We&#8217;ll be playing against <i>the</i> best teams in Europe (gulp) so it&#8217;s going to be pretty hardcore.</p>
<p>For escaping your marker, make strong, believable fakes.  You have to make it look like you&#8217;re really going to make a cut in that direction so make the fake more than a couple of steps.  Ideally they buy it and you can reverse direction and get free.  Otherwise, if they don&#8217;t buy the fake&#8230; keep going in that direction because they&#8217;re not marking you closely anymore and you&#8217;ll be free.  </p>
<p>Also, be aware of where your marker is looking - if they are focusing soley on you and not the disc, they won&#8217;t know which way you want to cut or when you are likely to cut which makes your fakes easier to time.  If they are looking at the disc and not at you, that&#8217;s a great time to make eye contact with the guy with the disc* and one of you can indicate where to cut/throw (by pointing or nodding).  If they can huck, then bust long and your marker won&#8217;t realise until too late.  Finally, if your marker is standing side-on so he can keep an eye on you <i>and</i> the disc&#8230; well they can play good D and it&#8217;s up to your fakes to get you free :)</p>
<p>Obviously if they have one extra person on their team and he&#8217;s marking you as well, getting free is pretty much impossible (unless you are very sneaky) ;)<br />
Hope that was helpful though - I&#8217;m by no means an expert, but I like to think I&#8217;ve picked up a thing or two in the last 6 years (has it been that long already?)</p>
<p>*This is good practice for all cuts, but it&#8217;s especially helpful in that situation</p>
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		<title>By: We play ultimate in Ohio</title>
		<link>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50023</link>
		<author>We play ultimate in Ohio</author>
		<pubDate>Wed, 20 Sep 2006 13:09:52 +0000</pubDate>
		<guid>http://www.mikedidonato.com/2006/09/20/neck-smash/#comment-50023</guid>
		<description>you do realize that ultimate is a non contact sport?</description>
		<content:encoded><![CDATA[<p>you do realize that ultimate is a non contact sport?</p>
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